It might not have the logo, but Ubisoft seems to really understand the soul of snowboarding’s greatest game. A friendly, communal vibe, this time driven by online connectivity, a non-competitive atmosphere, and dynamically generated, player-made challenges. Freeform, exploration-driven boarding, that looks to play out via a delicious blend of airy speed and meaty heft. Steep: A vast, beautiful, interconnected mountain range, just-stylised enough to add a dash of video game whimsy and arcade nonsense to proceedings. When is it not? Oh, and coincidentally, you’ve spent the last 13 years waiting for a true successor to SSX 3. Probably a new way for gruff men to sneak around and shoot each other with night vision goggles on. You know it’s ‘big new game announcement’ time. ![]() It’s been the usual mix of highs, lows, drama, surprise, Tom Clancy’s Something, and macabre rhythmic psychopaths promoting Just Dance. So it’s nearing the end of the Ubi conference.
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